Desert Gear (Wondrous)

Item Slot Price in GP
Burrower's Bridle neck 6.000
Ring of the Godless ring 8.000/17.000/27.000/38.000/50.000
Ring of Sandform ring 24.000
Boots of the Soft Step boots 1.000
Dunestrider Boots boots 3.000
Glarecutter Goggles eyes 2.000
Lens of the Desert eyes 66.000
Handstraps of Roof Jumping gloves 1.500
Glove of Sandshaping gloves 15.000
Glove of Choking Sands gloves 16.200
Keffiyeh of Cooling head 2.100
Mask of Sweet Air head 147.000
Burnoose of Moonless Nights shoulders 33.000
Burnoose of 1.001 Thorns shoulders 10.080
Cape of the Wastes shoulders 30.000
Cloak of Garden Shade shoulders 10.000
Cloak of Sandswimming shoulders 15.000
Carpet of Comfort none 90.000
Inviolate Marker none 10.000
Bag of Everlasting Dung none 500
Dyso's Travel Canopy none 750
Figurine of Wondrous Power: Lapis Camel none 7.500
Firepowder none 10
Goblet of Quenching none 180
Sandsculpt Resin none 500
Sentinel Scorpion none 50
Duneworm Pellet none 13.650
Bottle of Endless Sand none 21.600
Folding Sand Vessel none 100.000
Everfresh Bottle none 10.000
Glass of Distance none 52.200
Jug of Whirlwind none 64.800
Lamp of Stars none 1.100
Opal of Tunneling none 6.350
Personal Oasis none 18.600
Portable Fountain none 1.800
Portable Shade none 2.000
Replenishing Skin none 1.000
Sand Painting none 4.000
Slashing Sand none 2.000
Thirsty Sand none 3.000
Tovar's Instant Well none 23.500
Veil of Allure none 14.000
Waterskin of Deluge none 12.350

BURROWER'S BRIDLE
Price 6.000 gp; Slot neck; CL 9th; Weight 2 lbs.; Aura moderate transmutation
This metal-studded bridle can be attached to any creature with a burrowing speed that is made friendly or helpless. The bridle grants anyone who mounts the bridled creature a +4 competence bonus on Ride, Handle Animal, and wild empathy checks to control the bridled creature. An equipped burrower’s bridle allows the user to calm and train (with Handle Animal or wild empathy) any creatures with a burrow speed and an Intelligence score of less than 3—not just animals or magical beasts. The bridle also allows a creature riding a burrowing creature to accompany it underground while it burrows, but does not grant the ability to breathe underground.
Construction Requirements (3.000 gp):
Craft Wondrous Item, charm monster, passwall

CARPET OF COMFORT
Price 90.000 gp; Slot none; CL 10th; Weight 15 lbs.; Aura moderate transmutation
This specialized carpet of flying always measures 10 feet by 10 feet. When it’s in flight, its passengers are shielded from wind and extreme temperatures as if inside a tiny hut (though without creating an opaque, immobile sphere). In addition, once per day while the carpet of comfort is on the ground, a command word transforms the carpet into an opulent silk tent that, other than its appearance, is equivalent to a secure shelter.
Construction Requirements (45.000 gp)
Craft Wondrous Item, overland flight, secure shelter, tiny hut

INVIOLATE MARKER
Price 10.000 gp; Slot none; CL 10th; Weight 5 lbs.; Aura moderate transmutation
This unusual type of immovable rod has a button near each end, and it can be activated only by two separate creatures, each one pressing a button while speaking a different command word. Once set in place, it can only be moved by the same method. A creature using a Strength check to move the inviolate marker risks being affected by a bestow curse effect (–6 Str; Will DC 16 negates and grants the creature immunity to the curse effect for 24 hours).

An inviolate marker projects an illusory banner or crest from each side, each chosen by the creature that activated it, and is used to demarcate territorial boundaries. If an inviolate marker would be buried by a change in the landscape or environment, the marker teleports to the surface of the newly formed terrain in order to maintain its position relative to the new terrain.
Construction Requirements (5.000 gp)
Craft Rod, bestow curse, levitate, silent image

RING OF THE GODLESS
Price 8.000 gp / +1; 17.000 gp / +2; 27.000 gp / +3; 38.000 gp / +4; 50.000 gp / +5
Slot ring; CL 5th; Weight —; Aura faint abjuration and divination
These rings are said to have first been forged in Rahadoum by the Council of Elders to help root out the hidden faithful and other practitioners of the divine. A ring of the godless grants a luck bonus on saving throws against divine spells. This bonus does not apply to spell-like or supernatural abilities unless they are class abilities of a divine spellcasting class, such as channel energy or domain powers, or unless they are used by a creature that has been called, created, or summoned by divine magic. The wearer’s spell resistance (if any) increases by an amount equal to the ring’s luck bonus, though this increase applies only against divine spells (and spell-like abilities as described above).

A ring of the godless also allows the wearer to use detect magic at will, though it detects only divine magic. In addition, the wearer can use a specialized form of arcane sight a number of times per day equal to the ring’s luck bonus. This ability can be activated as a swift action, its effect lasts until the end of the wearer’s turn, and it detects only divine magic or divine spellcasting ability.
Construction Requirements (half price)
Forge Ring, arcane sight, detect magic, spell resistance, creator cannot be a divine spellcaster, creator must be of a level at least three times higher than the bonus of the ring

BAG OF EVERLASTING DUNG
Price 500 gp; Slot none; CL 5th; Weight 4 lbs.; Aura faint conjuration (creation)
This leather bag exudes a pungent scent when opened. Each day it provides enough dried dung to fuel a small fire for 8 hours or fertilize a 20-foot-square patch of land.
Construction Requirements (250 gp)
Craft Wondrous Item, create food and water

BOOTS OF THE SOFT STEP
Price 1.000 gp; Slot boots; CL 7th; Weight 2 lbs.; Aura faint transmutation
These bronze-riveted boots have thick leather soles that compress and expand as you walk. This reduces the force of your footfalls, making you more difficult to detect with tremorsense. If you are walking at half speed, a creature with tremorsense can only sense you at half the usual distance. If you walk at one-quarter speed or slower, a creature with tremorsense cannot detect you at all.
Construction Requirements (500 gp)
Craft Wondrous Item, feather fall

DUNESTRIDER BOOTS
Price 3.000 gp; Slot boots; CL 7th; Weight 2 lbs.; Aura moderate transmutation
These boots are cracked and weathered from the desert sun. When you wear dunestrider boots, you may walk on sand as if it were hard-packed earth. Overland movement across sandy desert is treated as plains. Even loose sand and quicksand are not difficult terrain for you, allowing you to cross them at normal speed.
Construction Requirements (1.500 gp)
Craft Wondrous Item, expeditious retreat, longstrider

DYSO'S TRAVEL CANOPY
Price 750 gp; Slot none; CL 7th; Weight 3 lbs.; Aura faint evocation
This 5-foot-square cloth canopy is brightly colored with gold fringe around the edges, something a slightly foppish sultan might use while resting on the seashore. When you speak the command word, the canopy unfolds and floats 3 feet above your head, positioning itself to keep you shaded. The travel canopy cannot hold any weight. It reverts to its 1-foot-square folded form at your command, or automatically when it is out of the sun for more than 1 minute.
Construction Requirements (375 gp)
Craft Wondrous Item, floating disk

FIGURINE OF WONDROUS POWER: LAPIS CAMEL
Price 7.500 gp; Slot none; CL 11th; Weight 1 lb; Aura moderate transmutation
This palm-sized camel figurine is sculpted of lapis lazuli. When you throw the lapis camel to the ground and speak the command word, it turns into a dromedary camel. The camel acts as a normal camel in all respects, except that it obeys your verbal commands to the best of its animal-level intelligence. At your command, the camel returns to its figurine form. The lapis camel can be used up to 3 times per week for up 8 hours each use.
Construction Requirements (3.750 gp)
Craft Wondrous Item, animate object

FIREPOWDER
Price 10 gp; Slot none; CL 3rd; Weight 1/2 lbs.; Aura faint evocation (fire)
This chalky yellow powder is usually kept in a finely woven canvas pouch. When you mix firepowder with fine sand, the resultant mixture quickly heats up until it combusts, creating a slow-burning flame that requires no additional fuel. Half a pound of firepowder takes 1 minute to mix, and the fire produced burns for 8 hours, equivalent to a standard campfire.
Construction Requirements (5 gp)
Craft Wondrous Item, continual flame

GLARECUTTER GOGGLES
Price 2.000 gp; Slot eyes; CL 5th; Weight 1 lb; Aura faint conjuration
These dark lenses of smoked glass are set in a thin leather headband and filter the light reaching your eyes. You gain a +5 resistance bonus on Fortitude saving throws against sight- and light-based hazards or attacks, such as desert glare, blindness, gaze attacks, and so on.
Construction Requirements (1.00 gp)
Craft Wondrous Item, remove blindness/deafness, resistance

GOBLET OF QUENCHING
Price 180 gp; Slot none; CL 1st; Weight 1 lb; Aura faint conjuration (creation)
At your command, this simple clay goblet fills itself with cool, fresh drinking water. The goblet can create up to 2 gallons of water per day. The water evaporates normally if left exposed, and is completely normal water; you can store it, use it to create holy water, and so on.
Construction Requirements (90 gp)
Craft Wondrous Item, create water

HANDSTRAPS OF ROOF JUMPING
Price 1.500 gp; Slot gloves; CL 5th; Weight —; Aura faint transmutation
These long cloth strips are intricately embroidered with urban scenes. When wrapped around your hands (like a boxer’s or mummy’s wraps) you gain a +2 competence bonus to Acrobatics checks, and a +1 competence bonus to Reflex saves made to catch a ledge or arrest a fall.
Construction Requirements (750 gp)
Craft Wondrous Item, cat’s grace, jump

KEFFIYEH OF COOLING
Price 2.100 gp; Slot head; CL 7th; Weight 2 lbs.; Aura faint abjuration
This keffiyeh remains bright white, no matter how many sandstorms it has been in. It protects you from hot environments as if you had endure elements cast upon you. It provides no magical protection against cold environments.
Construction Requirements (1.050 gp)
Craft Wondrous Item, endure elements

SANDSCULPT RESIN
Price 500 gp; Slot none; CL 5th; Weight 1 lb; Aura faint transmutation
This sticky, amber-colored resin comes sandwiched between two sheets of vellum. When you coat your hands with the resin, you gain the ability to sculpt sand as per the stone shape spell, but you cannot create items with moving parts and must sculpt the shape by hand. One use of resin allows you to shape up to 15 cubic feet of sand, requiring 1 minute per cubic foot sculpted. Sand shapes that cannot support themselves naturally (such as arches or overhangs) collapse after 1 hour, but stable shapes like thick walls or mounds persist indefinitely, barring vandalism or erosion. Once applied to your hands, the resin’s power lasts until you have sculpted 15 cubic feet of sand or 1 hour has passed.
Construction Requirements (250 gp)
Craft Wondrous Item, stone shape

SENTINEL SCORPION
Price 50 gp; Slot none; CL 1st; Weight 1/2 lbs.; Aura faint divination
This crystalline hand-sized scorpion figurine is so full of cracks and occlusions that it looks as if it could fall apart at any minute. As a standard action you may throw the sentinel scorpion to the ground, causing it to explode into crystalline shards that cover the ground in a 10-foot burst. When any creature steps in the area, the shards make popping sounds as loud as the audible version of the alarm spell. A creature moving in the area of the shards has a 10% chance each round of stepping on the stinger. The stinger injects Large scorpion venom (1d6 Str/1d6 Str, Fort DC 18 negates) and is treated as a trap (Search DC 20, Disable Device DC 20). After 2 hours, the shards decay into harmless powder.
Construction Requirements (25 gp)
Craft Wondrous Item, alarm

DUNEWORM PELLET
Price  13.650 gp; Slot none; CL 13th; Weight 1/2 lbs.; Aura strong conjuration
This item is a roughly spherical bead of volcanic scoria, about 1 inch across. When thrown upon the ground, the pellet grows into an aduneworm. This action consumes the pellet and takes 1 full round to fully form. Disintegrating the pellet or dealing it at least 50 points of damage during that time prevents the duneworm from appearing.
The duneworm remains for 15 minutes. It is an average specimen in all regards. It serves the user until it is slain or the duration ends (it can obey only simple commands).
Construction Requirements (6.825 gp)
Craft Wondrous Item, summon nature’s ally VII

BOTTLE OF ENDLESS SAND
Price  21.600 gp; Slot none; CL 9th; Weight 2 lbs.; Aura moderate conjuration
If the stopper is removed from this opaque glass bottle and a command word spoken, an amount of fi ne, dry sand flows out. Separate command words determine the type as well as the volume and velocity.

  • “Heap” pours out 1 cubic foot per round.
  • “Dune” produces a 20-cubic-foot pile at 5 cubic feet
  • “Sandblast” produces a spray of sand dealing 1d6 points of damage per round. This effect causes considerable back pressure, requiring the holder to make a DC 12 Strength check to avoid being knocked prone. A sandblast can affect only one target per round.

The command word must be spoken to stop the flow of sand. per round.
Construction Requirements (10.800 gp)
Craft Wondrous Item, blast of sand

BURNOOSE OF MOONLESS NIGHTS
Price  33.000 gp; Slot shoulders; CL 10th; Weight 2 lbs.; Aura moderate illusion
This black burnoose seems like an ordinary desert robe. Three times per day, in darkness or shadowy illumination, the wearer can draw up the hood to gain total concealment. Unlike ordinary invisibility, the wearer can attack without revealing her location.
The burnoose does not work in bright light, and such light reveals a wearer within its area. Each use of the burnoose lasts for 10 rounds.
Construction Requirements (16.500 gp)
Craft Wondrous Item, greater invisibility

BURNOOSE OF 1.001 THORNS
Price  10.080 gp; Slot shoulders; CL 7th; Weight 2 lbs.; Aura moderate abjuration
Once per day, the wearer of this robe can utter a command word, causing the burnoose to harden and sprout hundreds of sharp thorns. For 70 minutes thereafter, the wearer is the subject of a skin of the cactus spell.
Construction Requirements (5.040 gp)
Craft Wondrous Item, skin of the cactus

CAPE OF THE WASTES
Price  30.000 gp; Slot shoulders; CL 5th; Weight 1 lb; Aura faint abjuration
This bizarre garment appears to be made of sand, although it is soft and light. Its wearer remains comfortably cool in hot weather up to extreme heat, making no Fortitude saves or Constitution checks to resist natural heat effects. The cape keeps its wearer comfortably warm, as the endure elements spell, similarly negating the need for saves or checks against natural cold effects. Finally, the wearer gains the benefit of the Sand Camouflage feat.
Construction Requirements (15.000 gp)
Craft Wondrous Item, Sand Camouflage, endure elements

CLOAK OF GARDEN SHADE
Price  10.000 gp; Slot shoulders; CL 5th; Weight 1 lb; Aura faint abjuration
The wearer of this deep green cloak is treated as if under the effect of a cloak of shade spell.
Construction Requirements (5.000 gp)
Craft Wondrous Item, cloak of shade

CLOAK OF SANDSWIMMING
Price  15.000 gp; Slot shoulders; CL 3rd; Weight 1 lb; Aura faint transmutation
This rust-red cloak is made of slick satin. The wearer’s body becomes smooth and slick like an asherati’s, granting a +2 enhancement bonus to natural armor. The wearer can also use the sandswim ability of the asheratis.
Construction Requirements (7.500 gp)
Craft Wondrous Item, barkskin, creator must be an asherati

FOLDING SAND VESSEL
Price  100.000 gp; Slot none; CL 15th; Weight 4 lbs.; Aura strong transmutation
This fine, wooden box is 12 inches long, 6 inches wide, and 6 inches deep. It can hold items like any other box. If a command word is spoken, the box unfolds itself to form a sand skiff over the course of 1 round. Items in the box are deposited, unharmed, on the ground. A second command word causes it to unfold into a sand schooner over the course of 5 rounds. A third word of command causes the vessel to fold itself into a box again, taking the same amount of time as unfolding.
Construction Requirements (50.000 gp)
Craft Wondrous Item, polymorph any object, creator must have 5 ranks in the Craft (shipbuilding) skill

EVERFRESH BOTTLE
Price  10.000 gp; Slot none; CL 5th; Weight —; Aura faint transmutation
Any water contained in this ornate glass bottle is always pure and perfectly suitable for drinking. Even poisons and holy (or unholy) water become ordinary drinking water when placed within. Magic potions are unaffected.
Construction Requirements (5.000 gp)
Craft Wondrous Item, purify food and drink

GLASS OF DISTANCE
Price  52.200 gp; Slot none; CL 9th; Weight 1 lb; Aura moderate conjuration
This fine spyglass can be used to see up to ten miles away. While looking into the distance, a user can speak a command word to instantly transport to an adjacent square of an object or creature he can see. If the spyglass is reversed, a user looking through the large end can speak a command word to transport an adjacent creature or object to a distance of up to ten miles away. More than one object or creature can be transported, so long as each is in physical contact with another. A spyglass of distance can be used to teleport a creature only once per day, regardless of direction.
Construction Requirements (26.100 gp)
Craft Wondrous Item, teleport, scrying

GLOVE OF CHOKING SANDS
Price  16.200 gp; Slot hand; CL 9th; Weight —; Aura moderate necromancy
This seemingly ordinary leather glove allows the wearer to choke a target, as with the choking sands spell, on command, once per day.
Construction Requirements (8.100 gp)
Craft Wondrous Item, choking sands

GLOVE OF SANDSHAPING
Price  15.000 gp; Slot hand; CL 10th; Weight —; Aura moderate transmutation
These lizardskin gloves confer sand shaping ability as if the wearer possessed the Sand domain’s granted power.
Construction Requirements (7.500 gp)
Craft Wondrous Item, creator must have access to the Sand domain

JUG OF WHIRLWINDS
Price  64.800 gp; Slot none; CL 15th; Weight 5 lbs.; Aura strong evocation
This item is a beaten silver amphora, stoppered by a silver plug engraved with runes of protection. Once per day, when the user speaks a command word and opens the jug, a whirlwind emerges. The user directs the whirlwind, which lasts for 15 rounds unless dismissed.
Construction Requirements (32.400 gp)
Craft Wondrous Item, whirlwind

LAMP OF STARS
Price  1.100 gp; Slot none; CL 3rd; Weight —; Aura faint evocation
This item appears to be an ordinary oil lamp, decorated with a pattern of tiny stars. Once per day, the bearer of the lamp can utter a command word, causing the flame to flicker out and be replaced by magical starlight. The lamp then sheds blue-white light in a 30-foot radius (and shadowy light for an additional 30 feet). Creatures with low-light vision can see three times as far in this light, instead of just twice as far. The starlight lasts until the lamp runs out of oil after 6 hours, at which point both the starlight and the lamplight are extinguished. Refilling the lamp with oil allows the magic to be used once again.
Construction Requirements (550 gp)
Craft Wondrous Item, light

LENS OF THE DESERT
Price  66.000 gp; Slot eyes; CL 13th; Weight —; Aura strong evocation
This magnifying glass, its gold frame worked with a sunburst motif, can be commanded to create a beam of focused sunlight. Three times per day, on command, the lens emits a single beam like that produced by a sunbeam spell.
Construction Requirements (33.000 gp)
Craft Wondrous Item, sunbeam

MASK OF SWEET AIR
Price  147.000 gp; Slot head; CL 7th; Weight —; Aura moderate abjuration
This clear crystal mask fi ts snugly over the mouth and nose. Its wearer can breathe freely in air fouled by smoke, dust, and fumes without fear of suffocation. The wearer gains immunity to airborne stench attacks or poisons, such as the stench of a troglodyte or the effect of cloudkill. In addition, a mask of sweet air grants continuous water breathing.
Construction Requirements (73.500 gp)
Craft Wondrous Item, freedom of breath, neutralizepoison, water breathing

OPAL OF TUNNELING
Price  6.350 gp; Slot none; CL 13th; Weight —; Aura strong conjuration
This black opal bead is about the size of a large pearl. When thrown against a surface, the bead explodes in a red fl ash and melts a hole into the material, forming a lava tube 10 feet wide and up to 30 feet long. The hot tunnel walls deal 1d6 points of fire damage per round of contact. Edges of the lava tube glow with this heat for 1 minute, after which time the new tunnel is safe for unprotected creatures to enter. An opal of tunneling works only on rock and similar materials (such as crystal, salt, and so on). It does not damage a living creature, nor does it penetrate wood. However, a creature within the 10-foot-diameter sphere of the bead’s explosion takes 2d6 points of fire damage from the blast.
Construction Requirements (3.175 gp)
Craft Wondrous Item, disintegrate, wall of magma

PERSONAL OASIS
Price  18.600 gp; Slot none; CL 5th; Weight —; Aura faint evocation & conjuration
Once per day, when this 10-foot-by-10-foot blanket is unrolled, and the command word spoken, a 5-foot-by-10-foot tent springs from the blanket, along with a campfi re, a bowl of dates, and a gallon of cool water. The tent functions in all ways, aside from its dimensions, as Leomund’s tiny hut. The campfire burns continuously, never needing fuel, and the dates are enough to sustain one person for a day. Upon speaking the command word again, the oasis rolls back up into blanket form.
Construction Requirements (9.300 gp)
Craft Wondrous Item, create food and water, tiny hut, produce flame

PORTABLE FOUNTAIN
Price  1.800 gp; Slot none; CL 5th; Weight —; Aura faint conjuration
When it is placed on the ground and a command word spoken, this palm-sized, jade chrysanthemum expands to become a fountain, gushing fresh water from its center into a spacious basin. The fountain occupies a 5-foot square. It can be used once per day, producing 10 gallons of water. The fountain reverts to its portable form when all the water has been removed from its basin.
Construction Requirements (900 gp)
Craft Wondrous Item, create water

PORTABLE SHADE
Price  2.000 gp; Slot none; CL 1st; Weight 1 lb; Aura faint evocation
This circle of black silk is 3 feet in diameter, but it can be folded up into the size of a hand-kerchief. When unfolded, a portable shade floats into the air and hovers over the user’s head, moving as the user does but no more than 30 feet per round. It automatically tilts to block the sun’s rays, providing all the benefits of a parasol, but leaving the user’s hands free for combat or spellcasting. Folding up a portable shade (a move action) ends its effect.
Construction Requirements (1.000 gp)
Craft Wondrous Item, floating disk

REPLENISHING SKIN
Price  1.000 gp; Slot none; CL 1st; Weight —; Aura faint conjuration
This unremarkable waterskin is made from the hide of a camel. Whenever the skin becomes empty, it slowly refi lls with pure water over a period of 1d4 hours. Smaller quantities of water can be drained from the skin after a shorter time.
Construction Requirements (500 gp)
Craft Wondrous Item, create water

SAND PAINTING
Price  4.000 gp; Slot none; CL 12th; Weight 2 lbs.; Aura strong conjuration
These clear glass bottles of varying shapes contain layers of colored sand that form patterns when poured onto the ground or on a fl oor. A DC 15 Craft (painting) or Craft (sculpture) check is required to produce the effect successfully. Pouring the sand provokes attacks of opportunity. If the sand is disturbed while being poured, the effect is spoiled and that bottle is wasted. Once a sand painting has been poured from its bottle, it cannot be used again.

Mandala of Peace: This conical bottle contains swirling, rainbow-colored sand. As a full-round action, the user can pour the sand into an ornate circular pattern with a 10-foot radius, producing a lesser globe of invulnerability and an area of silence within that area. The lesser globe of invulnerability lasts for 12 rounds, and the silence lasts for 12 minutes.

Travelers’ Oasis: This spherical bottle is filled with a layer of green sand on top of a layer of blue sand. It takes 5 minutes to pour out the sand, over an area of up to 400 square feet, in the shape desired. When the pattern is complete, the marked area becomes a shaded oasis containing small date palms and a spring of pure water. The oasis persists for 24 hours and supplies enough food and water for up to thirty-six Medium creatures or twelve Large creatures.

Construction Requirements (2.000 gp)
Craft Wondrous Item, create water, lesser globe of invulnerability, silence

SLASHING SAND
Price  2.000 gp; Slot none; CL 10th; Weight —; Aura moderate transmutation
This handful of glittering dark sand is typically stored in a small sack. When fl ung on the ground, it covers an area of up to 200 square feet with razor-sharp obsidian shards that produce a spike stones effect that lasts for 10 hours.
Construction Requirements (1.000 gp)
Craft Wondrous Item, spike stones

THIRSTY SAND
Price  3.000 gp; Slot none; CL 9th; Weight —; Aura moderate transmutation
This sand looks like gritty volcanic ash. When sprinkled on a body of water (or a solution in water), thirsty sand soaks up the liquid and stores it. Each grain can absorb up to 1 gallon of water, thereafter covering a 1-foot cube and weighing about 24 pounds. When a command word is spoken, the water is released again and the sand becomes nonmagical. An area of water-laden thirsty sand is a mud bog. It costs 2 squares of movement to enter a square containing the mud, and the DC of Tumble checks in that area increases by 2. If the water is not released from the sand within 4 hours, it cannot be released and the material dries into normal, sandy soil over a period of days. Releasing the water can be hazardous, depending on the volume absorbed. It rapidly fi lls a depression or pit and might be deep enough to present a drowning hazard, depending on the dimensions of the volume fi lled. Releasing 10,000 gallons or more at once produces a flashflood effect that lasts for 1 round per 10,000 gallons. Thirsty sand is usually packaged in a vial containing 1,000 grains.
Construction Requirements (1.500 gp)
Craft Wondrous Item, control water, transmute rock to mud

TOVAR'S INSTANT WELL
Price  23.500 gp; Slot none; CL 15th; Weight 1/2 lbs.; Aura strong transmutation
This item is a foot-long copper pipe that, when set into the ground and activated with a command word, transforms into a well that produces potable water. The lower end of the tube widens and lengthens, probing into the ground until it fi nds a reliable water source. The protruding end becomes a pump. The pump springs up in just 1 round, but it might be several minutes before water begins to flow, depending on the distance of the source. Speaking a second command word deactivates the well, returning the item to its pipe form.
Construction Requirements (11.750 gp)
Craft Wondrous Item, locate water, polymorph any object

VEIL OF ALLURE
Price  14.000 gp; Slot none; CL 5th; Weight —; Aura faint enchantment
This diaphanous veil has two effects. The DC to resist the wearer’s enchantment spells increases by 2. Also, the DC to resist Charisma-based supernatural abilities used by the wearer also increases by 2.
Construction Requirements (7.000 gp)
Craft Wondrous Item, eagle’s splendor

WATERSKIN OF DELUGE
Price  12.350 gp; Slot none; CL 15th; Weight —; Aura strong conjuration
Once per week, the bearer of this blue leather waterskin can remove the stopper and squeeze the container, releasing a deluge of water identical to a fl ashfl ood † spell. Removing the stopper at any other time produces no effect at all, though the skin can be used to store water. If a waterskin of deluge is destroyed, it releases one last flashflood, in the direction from which the damage that destroyed it came.
Construction Requirements (6.175 gp)
Craft Wondrous Item, flashflood

RING OF SANDFORM
Price  24.000 gp; Slot rings; CL 10th; Weight —; Aura moderate transmutation
On command, this sandstone ring allows the wearer to take the form of living sand, as the sandform spell. The wearer can remain in sandform for up to 10 minutes per day, and the duration need not be consecutive rounds or minutes.
Construction Requirements (12.000 gp)
Forge Ring, sandform

Desert Gear (Wondrous)

LQ's Mummy's Mask melhex